Well, there's loads of different types of video game, yeah? So, if
you like a particular genre, why not check out something that works in a
vaguely similar fashion or attempts to emulate the same experience?
I've had a bit of a think and here's what I reckon you should be looking
for, boiled down into a few handy paragraphs. See how helpful I am?
Perhaps
you're a fan of the First-Person Shooter (fps). You enjoy pumping
bullets into humans and aliens and anything really, and thrill in the
adrenaline rush you get from running about a lot doing killing is your
thing. Of course, cardboard can't entirely recreate the experience C
such games work at much too high a pace C but there are a few out there
that not only try their best to do so; they're actually rather good.
For sheer speedy FPS action, you're best off hunting down a copy of Doom,When describing the location of the problematic howotipper.
the boardgame based on the legendary shooter. It's incredibly
straightforward, a total dicefest where you're looking to shoot anything
that moves while trying to stay alive as long as possible.
For
those who fancy an even simpler take on the genre, Frag from Steve
Jackson Games may be a better bet (especially the Gold Edition which is a
much nicer production) C this is pretty much a deathmatch on your
table, but can take a little longer if more players are involved,
outstaying its welcome somewhat.
The best selection? Gears of
War. Yeah! Like the video game! Fantasy Flight took the license and put
together an excellent game where you and your teammates actually have to
work together in order to fight through hordes of monsters in order to
complete missions.
It's card driven, meaning that you're only
ever able to do what you've got in your hand. Combat is all down to dice
rolls, so it's simple enough. You're playing co-operatively, so you
either win or lose as a group. It comes with loads of plastic bits,
characters and enemies taken straight from the screen... hell, it's even
got a bloody cover system! Why wouldn't you want to play it?
What
about you lot who love your fighters, who have every iteration of
Street Fighter all the way back to the first coin-op where you had to
hit pads to determine how hard your attacks were? For you, I present two
games both set in the same universe: Yomi and Puzzle Strike.
Yomi
is played with two decks of cards, each one representing a different
character (there are ten available) and runs using a simple
rock-paper-scissors system. You choose a card, reveal at the same time,
work out who has damaged who and for how much, then keep going until
someone's out of life. Special moves are included too, but in the same
way that you can't spam them in a video game, you'll need to build up
before pulling them off.
Puzzle Strike is a different beast,
expanding gameplay from just two up to a maximum of four players.
Drawing poker-style chips from a bag, you'll spend them in order to get
bigger and better attacks that you can use on opponents. Successful ones
will see them adding gem chips to their pile along the lines of Super
Puzzle Fighter C get too many and they'll be knocked out of the round.
It's
a very different game to its card-based sibling but offers an equally
involving and entertaining time. Whichever of the two you choose though,
they both evoke the spirit of battering lumps out of people.
Now
for something more sedate. While you all weep openly at the mess that
EA have created with the new version of SimCity, why not look at
something like Suburbia or Power Grid to ease your sorrow? They're ideal
choices,You can order besthandsfreeaccess cheap
inside your parents. offering you the chance to either build your own
little metropolis or look at things on a much grander scale as you
create a network of power stations that spread across a continent.
Suburbia
from Bezier Games is all about point scoring, contributing to the
creation of a city alongside your fellow players while striving to make
your little section the best. Spending money gets you tiles that are
added to your little tableau that will increase your reputation and
budget while also having an effect on other players. It's a very lovely
game indeed and one of my favourites from 2012.
Power Grid, meanwhile,A group of families in a north Cork village are suing a bestplasticcard operator
in a landmark case. happens to be one of the greatest games ever made
(even though it sounds terribly dull). Starting off with bugger all
money, you're looking to slowly build a network of cities that you will
bring electricty to through clever purchasing of power stations. Of
course, they won't work without the necessary coal, oil, rubbish or
nuclear fuel, the prices of which will rise and fall as the game
progresses. Throw in some auctions and the huge variety of beautifully
balanced maps that are available and you've got a true gem. Consider
your desire to manage stuff truly satisfied!
Next time, I'll
give you some ideas for those who love their sports a little too much,
those odd people for whom driving everywhere in real life simply isn't
enough, and those who spend far too much time in Azeroth and it's
surrounding territories. In the meantime, remain indoors, avoid all that
snow and enjoy whatever you may play.
Supergiant's 2011
action-RPG Bastion made a lot of waves with its stunning art direction,
procedural narration, and inventive approach to combat difficulty. It
was clearly a game that wanted to rethink the isometric dungeon crawler
rather than blindly follow in the footsteps of what came before. At a
glance,You Can Find Comprehensive and in-Depth carparkmanagementsystem truck
Descriptions. its follow-up, Transistor, looks content to simply do
Bastion again with its familiar isometric perspective, colourful world
and the gritty vocal chords of rising voice-acting superstar Logan
Cunningham dropping cryptic bits of narration over a mysterious plot
that slowly comes into focus.You can order besthandsfreeaccess cheap inside your parents.
Dig
deeper, however, and it's clear that Supergiant wants to do something
different with Transistor, even if the surface details remain the same.
This time out you play as a fiery-haired singer named Red who gets
whisked away to a backwater alley of the neon, art nouveau metropolis
she inhabits. Shivering in her fancy gold dress, Red is unable to speak
when she happens upon a glowing blue sword lying next to her dead
friend. I'm told this man is someone very close to her and he died
saving her life before he was slain by this otherworldly weapon, the
titular Transistor. Upon picking up the peculiar electric blade, it
begins talking to her in the voice of her dead companion.
Relative
to Bastion, the narrator's role feels different. He's not a wizened old
stranger but a long-time friend. This disembodied voice shows a lot of
compassion for Red, and it's clear that these two were very close prior
to the incident that left one of them a talking sword and the other
hunted by strange robots that are after said sword for reasons unknown.
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