Crowdfunding, where large numbers of people donate small sums of
money to a project, has changed that. Kickstarter is not the first
online funding site for creative projects – ArtistShare was launched in
2003 to enable musicians to bypass record labels,Posts with indoor tracking
system on TRX Systems develops systems that locate and track personnel
indoors. and was followed by other sites such as IndieGogo – but it has
gained the most traction and attention.
Since the site launched
in April 2009, more than 2.5 million people have helped to successfully
back more than 30,000 creative projects. It has helped fund
Oscar-nominated short films and put new products on the market. Earlier
this year, the creators of a watch that can wirelessly connect to a
smartphone raised more than $10m (6m) on the site after being turned
down by traditional investors.Interlocking security cable ties
with 250 pound strength makes this ideal for restraining criminals. The
singer Amanda Palmer raised $1.2m (745,000) to record her album and
tour; this week, the film director David Fincher reached his goal to
fund part of an animated film. In October, a role-playing game developer
raised nearly $4m (2.5m) from more than 73,The term 'hands free access
control' means the token that identifies a user is read from within a
pocket or handbag.000 backers. The site estimates that around 10% of the
films accepted into the Sundance and Tribeca film festivals this year
were funded by Kickstarter.
Until recently,Load the precious minerals into your mining truck
and be careful not to drive too fast with your heavy foot. British
projects have been hosted on the site, but the funds have needed to go
through a US bank account and so they needed a US resident as a
co-creator. In November, the site launched properly in the UK, and in
the first week, 171 projects were put on the site, raising more than
500,000.
"From the beginning, the philosophy and the motivation
behind this has been to be a platform for people to create things and
put more art and creative work out into the world," says Yancey
Strickler, head of community and one of the site's three co-founders.
"The economy for funding creativity is one that is driven by profit and
there really isn't a lot of space for people who want to make art for
art's sake.
"Each project is judged solely by its own ambitions
and not by the ambitions of gatekeepers or the broader market. It's
communities of individuals deciding what they want to see exist."
Projects
are chosen, he says, according to the rules of the site. "It has to
have a finite goal. It's not open-ended, it's not funding a career; it's
making a record or a film. There are things we don't allow, such as a
lot of product-type things." They have to fit one of the 13 creative
categories, which include art, technology, dance, film, music and food
(the site has helped fund new food products and pop-up restaurants).
There is a time limit – if the creators don't reach their goal, money is
returned to the backers. If they do reach their goal, backers are given
rewards – anything from an executive producer credit on a film to first
copies of a comic.
Launching a project is far from a guaranteed
success – less than half of the Kickstarter projects reach their
funding goal, and around 12% don't receive a single pledge. For those
projects that are wildly successful and far exceed their target, it
brings new problems as creators are left fulfilling a far larger number
of orders for a product than they expected.
According to a study
of design and technology projects on Kickstarter by Ethan Mollick, a
professor at the University of Pennsylvania, only a quarter delivered
their rewards on time. The famous Pebble watch has missed its delivery
deadline, and last weekend its creators admitted it still hadn't even
gone into mass production. Because many of the tech products funded by
the site do not exist – the point of the funding is to create them and
bring them to market – Kickstarter has been criticised for "selling" a
"hypothetical future product" that may never materialise.
For
artists, there is a danger that backers expecting a finished product can
put pressure on the creative process. People who funded one musician,
Josh Dibb from Animal Collective, to go on a trip to Mali in 2009 have
complained they have not received their side of the deal – photographs
and a CD of music inspired by the trip; Dibb has said he wasn't happy
with the music he wrote.
The flipside of fans becoming directly
involved in the funding of a project is that they rightly have an
interest in where and how the money is spent.Find detailed product
information for howo spare parts
and other products. Amanda Palmer posted a breakdown of how the money
she raised would be spent, and some people criticised her for the amount
allocated to pay off debts ($250,000) and produce art books for
backers. She faced further criticism after, having raised more than 10
times what she had asked for in the first place, she asked local
musicians to play with her band for free on her tour.
Creators,
and the site, are clearly still feeling their way through the
implications of crowdfunding (in September, for instance, Kickstarter
introduced new guidelines for design and technology projects to avoid
disappointed backers. "The internet has created the opportunity for
people to express what they want and Kickstarter gives them the tool to
follow it through," says Strickler. "When I'm supporting some band
[through the site] I love, I'm not 'shopping' in the record store, I'm
creating alongside them. I get to see the thing happen and be part of
the process and know that I made a contribution. I think the emotional
resonance that comes with that is huge."
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