2011年12月29日 星期四

The TheSixthAxis Review

Regardless of your stance on how Apple have ignited/destroyed mobile gaming the market that both Nintendo and Sony are so desperate for has been considerably eaten away; games don’t cost 40 anymore, they cost 69p. Not all games are equal,Hand-painted Chinese porcelaintiles on the floor of a Jewish synagogue in Cochin, sure, but the fact is that Angry Birds, Tiny Wings, Cut The Rope and even Doodle Jump (bless it) have shown that a fair chunk of the Vita’s potential ownership is used to paying much, much less for their software.

Of course,There are several variations based on the zentaisuits including mummy bag, regular readers will know I’m a big fan of mobile gaming, generally preferring the flexibility of on-the-go action rather than the substantial investment in time that a mainstream TV-based console demands. The promise that the Vita would offer us ‘PS3-level’ gaming was too much to pass up – if Sony could make good on the notion that portable consoles could provide experiences as developed as the main machines then that’s what would set Vita apart.

I suspect I’m speaking for everyone when I say that I actually quite like dipping in and out of the recent upsurge in ‘casual’ mobile games.

It’s not that I’d rather spend all my time feeding red candy to a green monster, but such experiences are great for balancing out the more fully fledged titles, the sort of things you’d normally see on PS3 and Xbox 360. Not everyone always has an hour to spare, but when I do I normally want to focus on something a little more weighty.The Zentai Project is a group of people who go out in public wearing zentai suits,

First things first, this thing is big. After the iPhone and my trusty old PSPgo, the Vita looks and feels massive – the screen alone about the same size as a 4S and then there’s the controls at the side and the big width to consider. Aesthetically, though, it’s an attractive machine – the transparent shoulder buttons offset against the half thickness loops at the bottom; the symmetrical layout of the analog sticks balanced nicely against the digital pad and the familiar face buttons.

The PS button is oddly positioned – I’m much more used to such a critical thing being in the centre of a device (where the Vita logo sits proudly) – but the select and start over to the right are fine, with the tiny speakers nestled in around the controls. The only oddity on the front of the Vita is the SONY logo, which rests uncomfortably top right squeezed in above ‘up’, opposite the equally odd front camera.

The back of the portable is much more refined. Two divots, textured and precisely positioned, hold the tips of your middle fingers perfectly and the rear camera is sensibly placed. The back touch pad doesn’t sit out from the moulding, it’s just ‘there’,Order high quality hand painted oilpaintingre reproductions, although a lower cut-out section which holds the model number and so on suggests that it doesn’t quite cover the same surface area as the front one. A USB charging port, headphone socket and a serial number decorate the bottom of the Vita, with power, game card, output and volume controls along the top.

Hidden away, presumably out of shame, is the memory card slot. It’s on the back, at the bottom,This billabongboardshort has the following technological features, and houses cards that are far too similar to the PSPgo’s M2 cards to feel like anything more than a complete rip-off from the manufacturers. There’s a couple of physical differences (two tiny bits of outer plastic) but the fact that M2 cards snap into the Vita perfectly makes the console’s complete ambivalence towards them all the more galling. I don’t know what the memory card actually does above and beyond an M2 (apart from lock out profile switching) but it’s clear where Sony will be making back some of that profit margin.

And if you were thinking about getting a Vita without a memory card – don’t. Not only will a good chunk of the basic operating system be locked away until you bless the machine with one, but you also won’t be able to save your progress in a lot of the games. To see which games need a memory card, see our earlier story here but note that the list includes most of the big hitters like Uncharted and Everybody’s Golf 6 – at least for the Japanese launch.

On a tactile level, I’m happy to report that the touch screens themselves are snappy and immediate and require nothing but the lightest touch – absolutely no complaints there. Where there are issues involve mainly around the analog sticks. First up: they’re nicely sized but the movement is far too restrictive – they feel like they stop far shorter than they should as you tilt them off centre; secondly, and more bizarrely, they actually get in the way of the d-pad and face buttons. Unless you hold your hands out at an angle it’s actually quite difficult to press ‘down’ or the X button without knocking the respective stick.

The shoulder buttons are fine, though, if not a little spongey, and the other buttons that sit just proud of the surface (like start and select) work much better than the disastrous positioning on the 3DS. All in all I’m happy with the Vita’s hardware – it feels strong, there’s no plastic creak when you twist it and although it’s light (I’m running a wi-fi only model) the Vita feels well made, robost and sturdy. It looks a bit odd, sure, but you soon get used to the size of the thing.

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